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New Intercode Schedule Design

· 2 min read

We're rolling out some changes to how the schedule and run buckets display in Intercode 2. Here’s the highlights:

Schedule

  • Instead of having a thin green bar that empties as people sign up for an event, the event will have rounded ends, and act as a progress bar that goes up as people sign up. Once the event is full, it will be lightened to show that it is full.
  • Events that have unlimited slots will remain rectangular, and have a gradient background to show that you can sign up for them.
  • Events that have no slots (i.e. consuite) will remain rectangular, and have a solid background.
  • The "you are signed up for this game" has changed to a user/head icon instead of the checkbox that looked like an interactive element.
  • The concom only "Schedule With Counts" view has been updated to show the percentage of signups in the same style, as a background progress bar on each event.
  • The sorting of events on the schedule has been updated to better group multiple runs of events together if they’re sequential.

Schedule Legend Example

The new schedule legend view, showing examples of types of event

Signup Buckets

  • Instead of having a broken line that turns from colored segments to gray, we’re displaying a set of empty circles that get replaced by the same user/head icon that we use on the schedule as people sign up. This should be easier to read at a glance.
  • When you click on a run in the schedule view, the same set of circles/heads are displayed there as well.

Signup Bucket Examples

The view of an event run from its event page, showing the lines of empty circles for open slots

The view of an event run from the schedule grid, showing the reorganized popup view with lines of empty circles